Programming API Reference: EduGraf.Lighting

Class public abstract Material

: LightingBase
This is the base class for all materials
Property public abstract Expression<Func<float>> Roughness { get; }: of the material with 0 = fully smooth and 1 = fully rough
Property public abstract Expression<Func<float>> Metalness { get; }: of the material with 0 = non-metal and 1 = metal
Property public abstract Expression<Func<Color3>> Color { get; }: of the material